Vcom3D, Inc. is a leader in creating innovative Serious Games and Mobile Apps for experiential learning and performance support. With an emphasis on lifelike, expressive virtual characters with cultural, emotional and physiological behaviors, applications may include socio-cultural, medical / healthcare, and/or judgmental use of force training.
At the core of Vcom3D’s technology is our Plug-and-Play Open Architecture for creating platform independent 3D Serious Games and Web-based Interactive Instructional Media. The Plug-and-Play Communicating Avatars feature mo-cap body movements blended with highly expressive muscle-based facial expressions, speech with accurate lip-synch, and articulated hands for gesturing and grasping.
New in 2011 – Vcom3D introduces ViTAL™(Virtual Team Accelerated Learning) Serious Game solution. The ViTAL game architecture, combined with our proven authoring tools, provides a learning environment for teams to accelerate building skills for critical thinking under stress.
“Vcom3D’s serious games provide performance-based assessment and training for unified land operations with an unprecedented level of face-to-face interaction for social, cultural, and healthcare simulations,” says Carol Wideman, President and CEO of Vcom3D.
STAT! A prototype serious game for trauma team training.
Scenario: You are the Emergency Medicine Physician working in the ER of an Expeditionary Medical Services (EMEDS) facility. You are working with an Operating Room Nurse, two Technicians, and a Cardio-Pulmonary Tech. A MEDEVAC helo has just arrived, which has transported four casualties who were operating in nearby convoy patrol that was hit by an IED. The casualties have been removed from the helo and the Flight Surgeon at your facility has triaged them. All casualties are immediate priority. Your job is to re-triage the casualties, to resuscitate and stabilize them, and to determine their disposition. Can you think fast enough and make the best use of your team resources to save all four lives?
Judgmental Use of Force An interactive engagement skills training exercise.
Scenario: Tempers are running high on the Caribbean island where your unit is conducting a Humanitarian Assistance/Disaster Relief operation. A hurricane has made it difficult for you to follow your orders to deliver food and supplies to the village of Gros Morne. A small group of men from one of the few accessible rural villages has taken distribution of the goods into their own hands. When you confront their leader, tempers flare and they threaten to use force to commandeer the supplies. Can you readily assess the situation and use your interpersonal skills and knowledge of the culture to defuse the situation?