Shown here is Vcom3D's implementation of the JaJoLiBe Continuous mesh proposal. Vcom3D is using Java with EAI to animate a seamless mesh. The example only works well in blaxxun Contact and CosmoPlayer. As noted in the www-vrml mailing list, ParallelGraphics' Cortona has many problems with EAI including freezing up in Netscape.

Examples
  boxman Maria
Nancy Walk Animation See Example See Example
Dance Animation See Example See Example
Dance Animation (Slowed down 10x) See Example See Example
Download All Examples (Ungzipped WRL Files)

Model Details
  boxman Maria
Vertices 222 3534
Polygons 444 6884

Framerates on Computer 1
  boxman Maria
Nancy Walk Animation 125 FPS 25 FPS
Dance Animation 125 FPS 25 FPS
Dance Animation (Slowed down 10x) 125 FPS 25 FPS
Framerates on Computer 2
  boxman Maria
Nancy Walk Animation 45 FPS 20 FPS
Dance Animation 45 FPS 20 FPS
Dance Animation (Slowed down 10x) 45 FPS 20 FPS
Computer 1 Details
Hardware: PIII/500 MHz/128 MB/3D Prophet(GeForce 256, 32 MB)
Software: Win98 / IE 5.0 / blaxxun Contact 4.4 DirectX
Video Settings: 1024x768 / 16-bit
Computer 2 Details
Hardware: PII/350 MHz/160 MB/STB Velocity 4000(TNT, 8 MB)
Software: Win98 / Netscape 4.7 / blaxxun Contact 4.4 DirectX
Video Settings: 1152x864 / 16-bit

The Maria sample model is copyrighted by Vcom3D, Inc. Vcom3D grants the right to use this model for non-commercial applications. The Vcom3D logo must not be removed.

Special thanks to James Smith for letting us use boxman. The original boxman can be seen here.