Architectures
Vcom3D’s medical simulation architectures supports a range of training applications, from modular manikins, to virtual instruction, simulated patients, part-task trainers, networking, command and control, and learner assessment.
Medical Manikins and Part-Task Trainers, Medical Device Instrumentation
Vcom3D develops for multiple medical simulation modalities to tailor training based on the user’s needs and level of proficiency.
Here’ a look inside our Advanced Female Trauma Training System manikin, developed with our partners at the University of Washington’s Center for Research in Education and Simulation Technologies (CREST).
AFTTS intubation video
Blended Reality
Vcom3D develops Blended Reality Medical Trainers (BRMTs), which combine instrumented part-task trainers that communicate with virtual instruction tablets, providing realistic hands-on experiences for students, guiding, and assessing their performance, while reducing the workload of instructors.
Distributed Learning Platform
Our distributed learning platform enables remote learners to collaborate as teams on the IMPACTT medical training product.
MoHSES (Formerly AMM)
As the lead software developer, Vcom3D continues to extend the Modular Healthcare Simulation and Education System (MoHSES) architecture, an open standard specification for a human medical simulation platform with exchangeable and interoperable physical and virtual modules.
MoHSES was originally developed under the DoD Advanced Modular Manikin contract to the Center for Research in Education and Simulation Technologies (CREST), at the Universities of Minnesota and Washington, with Vcom3D as subcontractor.
Virtual Medical Simulations
Vcom3D has adapted our award-winning 3D avatars, along with realistic simulated medical equipment, for use in a range of medical simulations, from point-of-injury trauma treatment to critical care environments. Our virtual patients provide high-fidelity visual cues for injury presentation, emotional behavior, and physiological response.
Learner Assessment
As part of Vcom3D’s open architecture, we are developing an assessment module to integrate with Learning/Content/Competency Management Systems, providing a path for live or asynchronous communication with a remote instructor or with a medical SME providing telemedical communication.
Augmented Reality (AR)
Vcom3D is developing medical trauma training systems to enhance training with manikins, task trainers, as well as for live training. The AR headset enables each learner to access additional information about the injury being treated while hands-on with a manikin or
task trainer.
STE Medical – Synthetic Training Environment Medical
Vcom3D ‘s Network-enabled Combat Casualty Care (NETC3) is a system to train collective and critical thinking skills in complex tactical environments and to improve decision making abilities of soldiers treating life-threatening injuries in the battlefield. The objectives of this system will be pursued while incorporating Extended Reality technologies to augment current TCCC training with a view towards integrating with the Army IVAS head-mounted display and the STE training environment.
Live/ Virtual/ Constructive / Gaming
Vcom3D is developing applications to simulate, track, and assess medical treatment across all LVCG environments.
Virtual Reality – (VR)
Vcom3D’s IMPACTT™ Remote VR product offers team training for treating injuries and practicing team communications. One Instructor Station enables instructor, learners and observers to be local or remote. Learners may participate at no additional cost with their own MetaQuest headset or PC.